Animation 101

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About Course

 

Animation 101 is for you!

Animation 101 is the core beginning of our program! We get right to it, by learning the principles of animation as you animate!  You should get the book by  Preston Blair and read it all the way through! You should also take some drawing classes to prepare you for your journey into animation!

Here is what we cover:

  1. Squash and stretch – give weight and volume to your characters as they move
  2. Anticipation – let the audience know about a major action that is going to happen
  3. Staging – express the clear intention of your characters through every pose or action
  4. Straight ahead action and pose to pose – choose one of the techniques of creating animation: draw the key poses then add the transitional ones, or create every single scene one after another
  5. Follow through and overlapping action – pay attention to the movements of the characters, as some parts move faster than the others and when the character stops, some of the body parts still keep moving.
  6. Slow in and slow out – to make the actions more realistic, draw more frames at the beginning and at the end of the action and fewer frames in the middle.
  7. Arc – add slightly circular motions to the actions of the characters
  8. Secondary action – to emphasize the main action, use secondary actions that add more liveliness to it
  9. Timing – adjust the timing of the scenes by making them slower or faster
  10. Exaggeration – using exaggerations in movements also helps to emphasize some points and ideas
  11. Solid drawing – even though the characters are drawn in two-dimensional space, they must look like their forms have some weight
  12. Appeal – make sure to create appealing characters, so that the audience will be interested in watching them

Let’s get started and make balls bounce, chickens fly and fish swim! Whoo hoo!

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What Will You Learn?

  • Learn from professionals
  • Learn exactly what you need to know for a studio job
  • Get professional critiques on your work
  • This course can be credited towards your degree

Course Content

Introduction to this course
This is the introduction to this course where you will learn how to perform your animation test and what software you will need to use according to your hardware.

  • Introduction to software and pencil tests
    16:04
  • Using reference
    07:14
  • Pencil test #1 bouncing ball no decay loop
    04:41
  • Animation pencil test #1 the bouncing ball
  • Animation Pencil test #2
    11:02
  • Pencil test #2

Pencil test 3 and 4
This week we ill be working on the pendulum swing and ball zoom in hovers zoom out animation tests.

Animation pencil tests 5 and 6
In this session, you will learn to animate a ball rolling in a straight line, and bouncing away. we will discuss the principle of animation " slow in slow out "

Pencil test 7 and 8
In this session, we will talk about squash and stretch. you will animate two more ball bounces using different dynamics.

Pencil test 9 and 10
This session we will be working with some more ball bounces, learning impact, and spinning motion.

Pencil test 11 and 12
This week's lessons deal with animation in perspective

Pencil test 13 and 14
In this session, you will learn how to add weight to your ball

Pendil test 15 and 16
This session we will make our object weightless and stretchy

Pencil test 17 and 18
This session we will practice morphing shapes

Animation pencil test 19,20,and 21
This session you will finish this level of pencil tests with some pendulum swings, you will also get to be creative and come up with your own person ball bounce.

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